Open 3D Engine AtomLyIntegration Gem API Reference 25.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::Render::DiskLightDelegate Member List

This is the complete list of members for AZ::Render::DiskLightDelegate, including all inherited members.

CalculateAttenuationRadius(float lightThreshold) const overrideAZ::Render::DiskLightDelegatevirtual
DiskLightDelegate(LmbrCentral::DiskShapeComponentRequests *shapeBus, EntityId entityId, bool isVisible) (defined in AZ::Render::DiskLightDelegate)AZ::Render::DiskLightDelegate
DrawDebugDisplay(const Transform &transform, const Color &color, AzFramework::DebugDisplayRequests &debugDisplay, bool isSelected) const overrideAZ::Render::DiskLightDelegatevirtual
GetEffectiveSolidAngle() const overrideAZ::Render::DiskLightDelegateinlinevirtual
GetLocalVisualizationBounds() const overrideAZ::Render::DiskLightDelegatevirtual
GetPhotometricValue() const overrideAZ::Render::LightDelegateBase< DiskLightFeatureProcessorInterface >inlinevirtual
GetSurfaceArea() const overrideAZ::Render::DiskLightDelegatevirtual
SetAffectsGI(bool affectsGI) overrideAZ::Render::DiskLightDelegatevirtual
SetAffectsGIFactor(float affectsGIFactor) overrideAZ::Render::DiskLightDelegatevirtual
SetAttenuationRadius(float radius) overrideAZ::Render::LightDelegateBase< DiskLightFeatureProcessorInterface >virtual
SetChroma(const Color &chroma) overrideAZ::Render::LightDelegateBase< DiskLightFeatureProcessorInterface >virtual
SetConfig(const AreaLightComponentConfig *config) overrideAZ::Render::LightDelegateBase< DiskLightFeatureProcessorInterface >virtual
SetEnableShadow(bool enabled) overrideAZ::Render::DiskLightDelegatevirtual
SetEnableShutters(bool enabled) override (defined in AZ::Render::DiskLightDelegate)AZ::Render::DiskLightDelegatevirtual
SetEsmExponent(float exponent) overrideAZ::Render::DiskLightDelegatevirtual
SetFilteringSampleCount(uint32_t count) overrideAZ::Render::DiskLightDelegatevirtual
SetIntensity(float intensity) overrideAZ::Render::LightDelegateBase< DiskLightFeatureProcessorInterface >virtual
SetLightEmitsBothDirections(bool lightEmitsBothDirections) overrideAZ::Render::LightDelegateBase< DiskLightFeatureProcessorInterface >inlinevirtual
SetLightingChannelMask(uint32_t lightingChannelMask) overrideAZ::Render::LightDelegateBase< DiskLightFeatureProcessorInterface >virtual
SetNormalShadowBias(float bias) overrideAZ::Render::DiskLightDelegatevirtual
SetPhotometricUnit(PhotometricUnit unit) overrideAZ::Render::LightDelegateBase< DiskLightFeatureProcessorInterface >virtual
SetShadowBias(float bias) overrideAZ::Render::DiskLightDelegatevirtual
SetShadowCachingMode(AreaLightComponentConfig::ShadowCachingMode cachingMode) overrideAZ::Render::DiskLightDelegatevirtual
SetShadowFilterMethod(ShadowFilterMethod method) overrideAZ::Render::DiskLightDelegatevirtual
SetShadowmapMaxSize(ShadowmapSize size) overrideAZ::Render::DiskLightDelegatevirtual
SetShutterAngles(float innerAngleDegrees, float outerAngleDegrees) override (defined in AZ::Render::DiskLightDelegate)AZ::Render::DiskLightDelegatevirtual
SetUseFastApproximation(bool useFastApproximation) overrideAZ::Render::LightDelegateBase< DiskLightFeatureProcessorInterface >inlinevirtual
SetVisibility(bool visibility) overrideAZ::Render::LightDelegateBase< DiskLightFeatureProcessorInterface >virtual
~LightDelegateInterface()=default (defined in AZ::Render::LightDelegateInterface)AZ::Render::LightDelegateInterfacevirtual