Open 3D Engine AtomLyIntegration Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
This is the complete list of members for AZ::Render::AtomActorInstance, including all inherited members.
Activate() (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
AtomActorInstance()=delete (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
AtomActorInstance(AZ::EntityId entityId, const EMotionFX::Integration::EMotionFXPtr< EMotionFX::ActorInstance > &actorInstance, const AZ::Data::Asset< EMotionFX::Integration::ActorAsset > &asset, const AZ::Transform &worldTransform, EMotionFX::Integration::SkinningMethod skinningMethod, bool rayTracingEnabled) (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
AZ_CLASS_ALLOCATOR_DECL (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
AZ_DISABLE_COPY_MOVE(AtomActorInstance) (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
Create() (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
CreateRenderProxy(const MaterialAssignmentMap &materials) (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
Deactivate() (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
DebugDraw(const EMotionFX::ActorRenderFlags &renderFlags) (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
Destroy() (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
DisableSkinning(uint32_t lodIndex, uint32_t meshIndex) override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
EnableSkinning(uint32_t lodIndex, uint32_t meshIndex) override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
FindMaterialAssignmentId(const MaterialAssignmentLodIndex lod, const AZStd::string &label) const override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
GetAtomSkinningMethod() const (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
GetDefaultMaterialMap() const override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
GetExcludeFromReflectionCubeMaps() const override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
GetIsAlwaysDynamic() const (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | inline |
GetJointCount() override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
GetJointIndexByName(const char *jointName) override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
GetJointNameByIndex(AZ::u32 jointIndex) override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
GetJointTransformCharacterRelative(AZ::u32 jointIndex) override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
GetLocalBounds() const override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
GetLodOverride() const override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
GetLodType() const override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
GetMaterialLabels() const override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
GetMinimumScreenCoverage() const override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
GetModel() const override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
GetModelAsset() const override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
GetModelAssetId() const override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
GetModelAssetPath() const override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
GetModelUvNames() const override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
GetQualityDecayRate() const override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
GetRayTracingEnabled() const override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
GetRenderActor() const (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
GetSortKey() const override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
GetVisibility() const override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
GetWorldBounds() const override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
OnAssetReady(AZ::Data::Asset< AZ::Data::AssetData > asset) override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
OnMaterialPropertiesUpdated(const MaterialAssignmentMap &materials) override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
OnMaterialsUpdated(const MaterialAssignmentMap &materials) override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
OnTick(float timeDelta) override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
OnTransformChanged(const AZ::Transform &local, const AZ::Transform &world) override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
OnUpdateSkinningMatrices() override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
RegisterActor() (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
SetExcludeFromReflectionCubeMaps(bool excludeFromReflectionCubeMaps) override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
SetIsAlwaysDynamic([[maybe_unused]] bool isAlwaysDynamic) override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | inline |
SetIsVisible(bool isVisible) override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
SetLodOverride(RPI::Cullable::LodOverride lodOverride) override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
SetLodType(RPI::Cullable::LodType lodType) override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
SetMinimumScreenCoverage(float minimumScreenCoverage) override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
SetModelAsset(Data::Asset< RPI::ModelAsset > modelAsset) override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
SetModelAssetId(Data::AssetId modelAssetId) override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
SetModelAssetPath(const AZStd::string &modelAssetPath) override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
SetQualityDecayRate(float qualityDecayRate) override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
SetRayTracingEnabled(bool enabled) override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
SetSkinningMethod(EMotionFX::Integration::SkinningMethod emfxSkinningMethod) override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
SetSortKey(RHI::DrawItemSortKey sortKey) override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
SetVisibility(bool visible) override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
UnregisterActor() (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
UpdateBounds() override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance | |
~AtomActorInstance() override (defined in AZ::Render::AtomActorInstance) | AZ::Render::AtomActorInstance |