Open 3D Engine AtomLyIntegration Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is based on the FlyCameraInputComponent in SamplesProject and is just used to test the CameraComponent. More...
#include <FlyCameraInputComponent.h>
Inherits AZ::Component, AZ::TickBus::Handler, AzFramework::InputChannelEventListener, and FlyCameraInputBus::Handler.
Public Member Functions | |
AZ_COMPONENT (FlyCameraInputComponent, "{7AE0D6AD-691C-41B6-9DD5-F23F78B1A02E}") | |
void | Init () override |
void | Activate () override |
void | Deactivate () override |
void | OnTick (float deltaTime, AZ::ScriptTimePoint time) override |
bool | OnInputChannelEventFiltered (const AzFramework::InputChannel &inputChannel) override |
void | SetIsEnabled (bool isEnabled) override |
bool | GetIsEnabled () override |
This is based on the FlyCameraInputComponent in SamplesProject and is just used to test the CameraComponent.