Inherits AZ::Render::PolygonLightFeatureProcessorInterface.
Public Member Functions | |
AZ_RTTI (AZ::Render::PolygonLightFeatureProcessor, "{59E4245F-AD7B-4181-B80A-1B973A50B4C8}", AZ::Render::PolygonLightFeatureProcessorInterface) | |
void | Activate () override |
Perform any necessary activation and gives access to owning Scene. | |
void | Deactivate () override |
Perform any necessary deactivation. | |
void | Simulate (const SimulatePacket &packet) override |
void | Render (const RenderPacket &packet) override |
LightHandle | AcquireLight () override |
Creates a new Polygon light which can be referenced by the returned LightHandle. Must be released via ReleaseLight() when no longer needed. | |
bool | ReleaseLight (LightHandle &handle) override |
Releases a LightHandle which removes the Polygon light. | |
LightHandle | CloneLight (LightHandle handle) override |
Creates a new LightHandle by copying data from an existing LightHandle. | |
void | SetPosition (LightHandle handle, const AZ::Vector3 &position) override |
Sets the position for a given LightHandle. | |
void | SetRgbIntensity (LightHandle handle, const PhotometricColor< PhotometricUnitType > &lightColor) override |
Sets the intensity in RGB nits for a given LightHandle. | |
void | SetPolygonPoints (LightHandle handle, const Vector3 *vectices, const uint32_t vertexCount, const Vector3 &direction) override |
Sets the polygon's world space positions for a given LightHandle. | |
void | SetLightEmitsBothDirections (LightHandle handle, bool lightEmitsBothDirections) override |
Sets if the light is emitted from both directions for a given LightHandle. | |
void | SetAttenuationRadius (LightHandle handle, float attenuationRadius) override |
Sets the radius in meters at which the provided LightHandle will no longer have an effect. | |
void | SetLightingChannelMask (LightHandle handle, uint32_t lightingChannelMask) override |
Sets the lighting channel mask. | |
const Data::Instance< RPI::Buffer > | GetLightBuffer () const override |
Returns the buffer containing the light data for all polygon lights. | |
const Data::Instance< RPI::Buffer > | GetLightPointBuffer () const override |
Returns the buffer containing the points of all polygon lights. | |
uint32_t | GetLightCount () const override |
Returns the number of directional lights. | |
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AZ_RTTI (AZ::Render::PolygonLightFeatureProcessorInterface, "{FB21684B-5752-4943-9D44-C81EB0C0991B}", AZ::RPI::FeatureProcessor) | |
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AZ_RTTI (FeatureProcessor, "{B8027170-C65C-4237-964D-B557FC9D7575}") | |
AZ_CLASS_ALLOCATOR (FeatureProcessor, AZ::SystemAllocator) | |
Scene * | GetParentScene () const |
virtual void | ApplyRenderPipelineChange (RenderPipeline *pipeline) |
virtual void | AddRenderPasses (RenderPipeline *pipeline) |
virtual void | PrepareViews (const PrepareViewsPacket &, AZStd::vector< AZStd::pair< PipelineViewTag, ViewPtr > > &) |
virtual void | OnEndCulling (const RenderPacket &) |
virtual void | OnRenderEnd () |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Additional Inherited Members | |
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using | LightHandle = RHI::Handle< uint16_t, class PolygonLight > |
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static constexpr PhotometricUnit | PhotometricUnitType = PhotometricUnit::Nit |
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void | EnableSceneNotification () |
void | DisableSceneNotification () |
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overridevirtual |
Creates a new Polygon light which can be referenced by the returned LightHandle. Must be released via ReleaseLight() when no longer needed.
Implements AZ::Render::PolygonLightFeatureProcessorInterface.
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overridevirtual |
Perform any necessary activation and gives access to owning Scene.
Reimplemented from AZ::RPI::FeatureProcessor.
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overridevirtual |
Creates a new LightHandle by copying data from an existing LightHandle.
Implements AZ::Render::PolygonLightFeatureProcessorInterface.
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overridevirtual |
Perform any necessary deactivation.
Reimplemented from AZ::RPI::FeatureProcessor.
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overridevirtual |
Returns the buffer containing the light data for all polygon lights.
Implements AZ::Render::PolygonLightFeatureProcessorInterface.
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overridevirtual |
Returns the number of directional lights.
Implements AZ::Render::PolygonLightFeatureProcessorInterface.
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overridevirtual |
Returns the buffer containing the points of all polygon lights.
Implements AZ::Render::PolygonLightFeatureProcessorInterface.
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overridevirtual |
Releases a LightHandle which removes the Polygon light.
Implements AZ::Render::PolygonLightFeatureProcessorInterface.
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overridevirtual |
The feature processor should enqueue draw packets to relevant draw lists.
Reimplemented from AZ::RPI::FeatureProcessor.
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overridevirtual |
Sets the radius in meters at which the provided LightHandle will no longer have an effect.
Implements AZ::Render::PolygonLightFeatureProcessorInterface.
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overridevirtual |
Sets if the light is emitted from both directions for a given LightHandle.
Implements AZ::Render::PolygonLightFeatureProcessorInterface.
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overridevirtual |
Sets the lighting channel mask.
Implements AZ::Render::PolygonLightFeatureProcessorInterface.
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overridevirtual |
Sets the polygon's world space positions for a given LightHandle.
Implements AZ::Render::PolygonLightFeatureProcessorInterface.
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overridevirtual |
Sets the position for a given LightHandle.
Implements AZ::Render::PolygonLightFeatureProcessorInterface.
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overridevirtual |
Sets the intensity in RGB nits for a given LightHandle.
Implements AZ::Render::PolygonLightFeatureProcessorInterface.
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overridevirtual |
The feature processor should perform any internal simulation at this point - For instance, updating a particle system or animation. Not every feature processor will need to implement this.
Reimplemented from AZ::RPI::FeatureProcessor.