#include <AnyAsset.h>
Inherits AZ::Data::AssetData.
Public Member Functions | |
| AZ_RTTI (AnyAsset, "{2643D686-3E7C-450C-BB61-427EDEBF13D5}", AZ::Data::AssetData) | |
| AZ_CLASS_ALLOCATOR (AnyAsset, SystemAllocator) | |
| template<typename T > | |
| const T * | GetDataAs () const |
| const AZStd::any & | GetAny () const |
Static Public Attributes | |
| static constexpr const char * | DisplayName { "AnyAsset" } |
| static constexpr const char * | Group { "Common" } |
| static constexpr const char * | Extension { "azasset" } |
Friends | |
| class | AnyAssetHandler |
| class | AnyAssetBuilder |
| class | AnyAssetCreator |
Any asset can be used for storage any az serialization class data. So user don't need to create their own builder and handler.